She went to the midnight premieres of four movies and queued for the midnight releases of three books. Ives-Rublee, 38, from Washington DC, has a long history with Potter. The role-playing video game is set in the magical Harry Potter universe that has captured screens, shops and souls for a quarter of a century – when the game is released on 10 February fans will be able to create their own characters to “attend” Hogwarts School of Witchcraft and Wizardry for the first time. ![]() Other devs are not so smart and just have the game compile shaders in real-time while the game is running, which causes the (CPU-based) stuttering and is a worse experience for the players.In many ways, Hogwarts Legacy was made for Mia Ives-Rublee. Now, many devs are smart about this and make the user wait a few minutes in the menu while the games prepares the shaders in the background, and with the shaders ready beforehand the game doesn't stutter when you start playing. On consoles that's not an issue because every machine is the same, but on PC that means the game needs to do shader compilation on each PC. The downside is that it's harder to work with less abstraction so devs can make more and worse mistakes with it plus the fact that they can't ship generic shader code that will run on anything like they could with DX11, the shaders have to be compiled specifically for each machine. less abstraction in the code, which in theory can mean better performance) similar to the APIs used by the consoles, so Microsoft delivered that with DX12. ![]() ![]() Devs wanted a graphics API on PC that gave them more freedom and was "closer to the metal" (i.e. Why has this been such an issue in games lately?ĭirectX 12.
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